Sunday, April 12, 2020

Rabbitfolk and Berserker Bunnies for the D&D RC & Layrinth Lord (Happy Easter Edition!)

Hey folks. I hope you are all well out there in the bad wild world. 2020 has been a tough one so far, with more ahead, as it seems. We'll see this through, though. I'm confident we will. Getting some proper gaming going (digitally, nowadays) seems like a good start in a better direction for me. And since it's also Easter (which traditionally is a fresh start and the end of Winter and all those positive notions of life coming back and thriving), I thought I'd share some bonus classes for your D&D  Basic and Labyrinth Lord games. Please, make good use of these bunnies, and share their tales, if you are so inclined.

I used Building the Perfect Class as a guide to make the Rabbitfolk (so it's all balanced and thought through). You should check that out, if you haven't already (and here is why).

The gentle Rabbitfolk

Your classic humanoid rabbits. They come in all the variety you'd know from rabbits. They are peaceful social creatures and live in burrows (as one would guess). They are more spiritual than religious and love dabbling in magic. All of them are vegetarian and they really don't like killing at all (although they will defend themselves). They are as big as Elves when fully upright (although they do love to cower).

I love me some DiTerlizzi ... so good [source]
As far as origins go, I'd go with a martial Halfling clan that got cursed millenia ago when they angered a god with their unspeakable war crimes. They've made peace with their fate by now (as their nature would force them) and are generally rergarded as nice folk and all around pleasant company. They don't often go on adventure, but when they do, it's usually to help the peace in the realm one way or another. That and their strange relationship to magic. The lure of some mighty magic item will tempt the most cautious bunny into a dungeon. They are also highly requested couriers and make honest and reliable merchants.

Prime Requisites: Dexterity and Intelligence

Experience Bonus: 5% for DEX or INT higher than 12, 10% for DEX and INT higher than 12

Hit Dice: 1d6 per level up to 9th level.

Maximum Level: 12

Armor: Only light armor, shields permitted

Weapon: Any blunt

Combat Progression: like Magic-User

Weapon Mastery (if you use that): normal

Saves as: Halfling


Special Abilities:
  • INFRAVISION (like Elf)
  • DEADLY AWARENESS (can only be surprised 1 in 8 times, even when asleep, as they sleep with their eyes open, but if surprised, they need to make a Save versus Death to not drop dead)
  • BINKY FELLA (can jump double as high and double as far as humans)
  • RUNNER (Movement as Monk)
  • WIGGLY WRESTLER (may 1 time per level and day add their complete Dexterity to an attempt to free themselves from a grapple)
  • AFFINITY TO MAGIC (casts magic with 1/2 Magic-User progression)
  • CASTS MAGIC IN LIGHT ARMOR
  • HIDE OUTSIDE (like Halfling)
  • HIDE INSIDE (like Halfling)
Rabbitfolk Experience Table (advances like Mage)
Level     XP
1           0
2       2.100
3       4.200
4       8.400
5      16.800
6      35.000
7      70.000
8     140.000
9     280.000
10    430.000
11    580.000
12    730.000
Berserker Bunnies!

Among the Rabbitfolk are also the so-called "Berserker Bunnies" (not to their face, though) that found a way to channel the ancient wrath of their anscestors(or maybe it found them?). Legend has it that they channel their ancient Halfling origin. They are very rare, very scarred and usually don't get very old. If they ever where to unite in force (as it has been foretold in obscure prophecies), whatever is in their way would be in serious trouble. Rabbitfolk in general don't like history rearing its ugly mug like that, and rabbits that discover the Ancient Way of the Berserker for themselves  soon become outcasts, living in exile from their people. They roam the world, looking for the long lost war wisdom of their kin.
Don't call him Berserker Bunny ... [source]

Berserker Bunnies are quite honorable, in a quirky way, and would rather fight for a good cause. However, they will work as mercenaries and because of their They love oversized blunt weapons and would love eating meat, but can't stomach it. Drinking blood seems to be okay, though.

There seem to be no Berserker Bunnies beyond Level 9. They seem to follow a calling of sorts when reaching name level and disappear without a trace ...

Prime Requisites: Dexterity and Constitution

Experience Bonus: 5% for DEX or CON higher than 12, 10% for DEX and CON higher than 12

Hit Dice: 1d12 per level up to 9th level.

Maximum Level: 9

Armor: Only light to medium armor, no shields

Weapon: Any (also has bite as blunt weapon), the love two-handed blunt weapons (because of the "thump" noise they make)

Combat Progression: like Monster

Weapon Mastery (if you use that): as Fighter

Saves as: Halfling


Special Abilities:
  • INFRAVISION (like Elf)
  • EVEN DEADLIER AWARENESS (can only be surprised 1 in 10 times, even when asleep, as they sleep with their eyes open, but if surprised, they need to make a Save versus Death to not end up in an undiscriminating berserker rage for 2d6 rounds - Level which functions exactly like the WRATH below, just without the Save)
  • BINKY FELLA (can jump double as high and double as far as humans)
  • RUNNER (Movement as Monk)
  • HIDE OUTSIDE (like Halfling)
  • HIDE INSIDE (like Halfling)
  • FLYING RABBIT ATTACK (attacks involving jumps add DEX bonus to attack and damage, needs room to maneuver as full movement, though, little jumps don't count)
  • WRATH OF THE ANCIENTS (as soon as losing at least 1 HP in a fight, Berserker Bunnies can call their ancestors for support and their ancestors will answer the call, a bunny possessed like that will shimmer and have glowing and steaming red eyes, they'll also get +2 on damage and attack as well as +1 HP/Level for CON/2 rounds per day, Save vs. Spells negates (unless Deadly Awareness), Berserker Bunnies will fight until the Wrath is over, even when they have no HP left, even if no enemies are left)
Berserker Bunnies Experience Table (advances like Fighter)
Level     XP
1            0
2        3.000
3        6.000
4       12.000
5       24.000
6       50.000
7      100.000
8      200.000
9      400.000
The classes here on the blog are:

Ratpeople

Feline Humanoids

Ape Men

My take on Halflings (a little series)

A Prince Charming (human that grew up with Elves)

6 comments:

  1. Good job, I have a soft spot for anthropromorhic bunnies. I progammed a simple rouge-like dungeon crawler years back and the hero was a swwords-rabbit/bounty hunter.

    ReplyDelete
    Replies
    1. Thanks, J.D.! I'm a big fan of Usagi Yojimbo and anthropomorphic animals in general, so I'm glad this worked out :) Glad you like it!

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  2. Love the Wiggly Wrestler and Binky Fella abilities. Also, that DiTerLizzi pic is great.

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    Replies
    1. Thanks! DiTerLizzi is great. If I had the money and the means, I totally contract him to illustrate ... something. I'd go find something to illustrate, if need be :)

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