The Khajiit where the inspiration for this class. I looted the Mystic, as presented in the Rules Cyclopedia, for the special abilities. To build the class I used this pdf over at Breeyark.
Feline Humanoids: A Beast Race for D&D
Picture found here. |
Prime Requisites: Strength and Dexterity
Experience Bonus: 5% for DEX or STR higher than 12, 10% for DEX and STR higher than 12
Hit Dice: 1d8 per level up to 10th level.
Maximum Level: 10
Armour: None, no shilds permitted
Weapon: Any (they love edged weapons, though)
Combat Progression: like Elf
Weapon Mastery: Demi-humans
Experience Bonus: 5% for DEX or STR higher than 12, 10% for DEX and STR higher than 12
Hit Dice: 1d8 per level up to 10th level.
Maximum Level: 10
Armour: None, no shilds permitted
Weapon: Any (they love edged weapons, though)
Combat Progression: like Elf
Weapon Mastery: Demi-humans
Saving Throws: like Elf
- AC bonus
- Increased Movement
- Hide (indoors, as Halfling (33% for being unseen))
- Hide (outdoors, as Halfling (90% for being unseen))
- Move Silently (as Thief or use this)
- Mystic Class Abilities
- Infravision
Feline Humanoids Experience Table
Level XP AC Movement Special Abilities
1 0 9 120'
2 1.900 8 130' Awareness (is only surprised on a 1 in 6)
3 3.800 7 140'
4 7.600 6 150' Heal Self (once per day 1 point per level)
5 15.200 5 160'
6 30.000 4 170' Speak with Animals (also giant animals)
7 60.000 3 180'
8 120.000 2 190' Resistance*
9 240.000 1 200'
10 360.000 0 210' Speak with Anyone (any living creature)
*"Takes only half damage (round down) from all spells and breath weapons that inflict damage, or one-quarter damage (round down) if the saving throw is successful. Any attack that does him damage will do a minimum of 1 point of damage, even if rounding indicates 0 points of damage." (RC, page 31)
Very cool! We must have been thinking along the same lines today.
ReplyDeletehttp://timbrannan.blogspot.com/2013/05/catgirls-for-old-school-games.html
Very cool indeed! Nice coincidence. And I like your approach (especially connecting the damage from falling to a character's level)! Interesting how the same idea varies in different executions...
ReplyDeleteI think yours is more serious and mine is more tongue-in-cheek.
ReplyDeleteOur XP values are not too far off from each other either. I capped mine at 9 since you know, 9 lives.
DeleteHmm. Seems like they should have to die to level up.
DeleteHa! Good one with the nine lives :) And you're right, close results in xp, hp and thieving skills, more or less. Yours turned out to be more like a thief (which actually is more true for the Khajiit), while I wanted them to be warriors and fierce hunters.
ReplyDeleteIt's a regular class in our group for some time now. The ladies seem to like it for some reason...
Yeah, I decided to go with a flat description to make it easier for readers to implement the class, if they want to. I thought about doing it the way you did, though. Anyway, I'd allow yours as an alternative.