Monday, September 4, 2023

Rebellion - The Card Game is out now! (Publishing versus Blogging ... 1:0)

Yeah, I know, it's been a while. Other than having a new family member (which will have you quite busy, of course), I've also spent the free time I could get with ... writing another game: Rebellion - The Card Game! Crazy, right? It is a (fun!) card game, but still relates to one of the role-playing games I'm working on here at Disoriented Ranger Publishing: Brawlers! Lets talk about that, shall we?

Get it at a discount here!

Introducing: Rebellion - The Card Game

It is a card fishing game loosely inspired by games like Pasur or Scoba, but it comes with the additional layer of adding abilities to the cards that opens it all up to something more akin to games like Dominion, while staying with the classic, standard card decks (I might add customized decks later, but for now, the standards work perfectly well).

So, two sets of 52 standard card decks with two Jokers each (something every household should have, I assume) together with the rules will set you up nicely.

All else you'll need is at least one friend and a table to play on. Even digitally works very well: the card feature on roll20 works like a charm with this. Set up two standard card decks, one for the player of the King, the other for the Rebel Players, snatch the template from the pdf, the product page on drivethruRPG or here, put that as a map background, and you are good to go. Worked like a charm for us.

For the map layer in your roll20 game ...
Anyway, so how does it play? Well, as you can see on the mat above, it's about two sides fighting about cards in the middle, the so-called Realm. They do so by playing hand cards to reduce the Realm cards to zero and win them. Additional effects will alter that by adding fun little mechanics that give each side special boons and the Realm itself come with some interesting features that may offer opportunities for special moves and awards.

It's all well balanced and comes with a high re-playability, if I may say so. If you like card games with a quick set up that also carry a little depth once you dug into it, you should give Rebellion a chance. We have loads of fun playing it.

If you end up getting AND playing it, we'd be happy to hear about it. Naturally. And leaving some love on the product page is always appreciated.

Tie-in for a RPG that doesn't exist?

You remember Brawlers - A DungeonPunk RPG (formerly known as Bastards!, er, the Grind)? I'm still working on it. Rebellion is part of that process. The world of Brawlers was pretty dark: a sort of apocalypse took a dark spin on a vanilla fantasy setting. Now the monster menagerie is in charge and sitting on the ruins of the lost world. Characters go on "brawls" in that world to help petty gods back to power and kick some demon butt ... Rebellion is a card game from that long gone era. A reminder of better times, maybe, or just a card trick game played for coins. Illegal under the monster empire, of course That's the idea, anyway.

Maybe not the final cover ...
 I was looking for a nice way to connect what the players are doing with that card based mission generator I wrote for it years back. I was thinking poker variant, but that never really clicked somehow. Roughly two months ago I had an epiphany of sorts: what if players get a chance during mission to challenge the BrawlMeister (the DM, so to say) to a game of cards, and if they win, it'll alter the mission parameters by creating some better conditions ... but if they lose, shit gets worse. 

A no-brainer, since the cards already connect with the mission generator. All it needs is the specific ... And I already have some ideas for "wild" cards that could be played, as well as alternative decks and how it all connects to character levels. Lots of possibilities!

But for now, the game itself is done. I think it might make a good "setting game" for most fantasy settings. Something with its own lingo, something non-player characters might play or talk about. At least it will be that for Brawlers ... And it is fun to play by itself, so there is that.

What else is cooking?

I'll keep it short, but lots is happening. I decided to finally publish a pdf for ORWELL, that dystopian role-playing game I wrote and sold as dead tree copy only until now. Will make a little errata before that, make it all pretty and clean, with hyperlinks and bookmarks ... the whole ten yards. And then it'll go live. This month or next, I think.

I also got a bit of fiction published! A cyberpunk short story of mine appeared in a great anthology: Ipseities (by As If publishing). I liked all the stories, with three really exceptional favorites. Really a great anthology of weird and creative stories. Good company to be in! Really recommended, if nuweird is something you like.

I'm also working on all other fronts, and hope to get  couple of things done before years end. Looks good right now. I feel it's happening. Look forward to see some more about be67 in the near future ...

What I imagine a be67 GM looks like ...
And the blog ... well, I need to do some more there, too. It takes a bit of a back seat, but I have that review series with my friend Eric going, so something like that will happen next. If I can do it on the sly.

So that's it. A lot is happening behind the scenes, but you guys will see results soon. Some proper rpg material will hit digital shelves in the very near future! Stay tuned. And check out Rebellion. It really is tons of fun.

The King disapproves of your attempts to resist ...


  1. wow. looks fun. And you have been busy

    1. Thanks, man! You wanna give this a spin, hit me up on Discord. We'll play this on roll20 again soon, I think :) At least I'll ask around.


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