Small steps. Yesterday we established the set up. The characters are thrown in the middle the of ze aktion and have to survive by using only their wits. At least at first. There will be plenty opportunities to get better or worse. Until then I need a check list of all the things needed for this gig.
I'm well covered regarding aimed hits and bashing or protecting skulls.
The Zombies will be easy, too.
I think I have a pretty solid idea about random dungeon generation. I'll have something written by tomorrow (couldn't do that on my mobile...).
I'm not that happy with initiative. Neither the way we use it nor as written. Initiative is boring and... I wouldn't say "unrealistic", but no one could deny the fact that most initiative systems are somewhat, well, static. I'd really like something a bit more dynamic. The best initiative system I've encountered so far was for a superheroes game (new Marvel?). The idea is to let the acting player decide who's next. The DM decides when it's time for the enemy to choose the next in line. Simple, yet engaging and even tactical. But it doesn't go well with hordes of zombies, I guess.
Also need to think about movement, something I did avoid so far. As far as I'm concerned are all moving rules obsolete as soon as you stop using miniatures (same goes for initiative, by the way...). But in this scenario, movement will be crucial, so I have to decide what to with it.
A lot to chew on. But enough for today. Tomorrow I'll present an analogue dungeon construction tool. Until then, have a nice, y'all...
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