Especially this guy. But it's no new idea to customize Classes in an RPG or even to build new Classes to make the players happy. As a regular feature in my Campaign, players may unlock new Classes (it's just my fancy way to give them the feeling they've achieved something...). There are already two examples on this blog. For this series I would like to talk about the basic Classes in the Rules Cyclopedia, though. Like, my view on the Thief, why should a MU have Mana, Cleric spells at 2nd level (but...), this sort of thing. And when I started thinking about this, I considered linking some Black Sabbath to it, you know, for flavour.
And soon I realized it's ALL Black Sabbath!
Dig it! The Wizard:
The Fighter:
The Thief (okay, tricky... Paranoid maybe?):
The Cleric (now, this is a freebie):
The Elf:
The Dwarf:
The Halfling (sorry, nothing comes to mind but this):
Well, it wasn't that easy after all. But very Old School. Next will be an intimate look into the Wizard (Spell lists, Arduin Mana and Cantrips to blow funny smokerings).
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