Question number two would be:
What's my favorite playable race?
To be honest, I have none. Or like them all the same. Don't care much for the gnome, but I've seen players have a lot of fun with those. It doesn't happen often that I'm to be a player, most of the time I'm the DM, so there is that, too. It is not an easy question...
If I were forced to answer it, my choice would be [drum roll]:
The Goblin
Who saw that one coming? Probably no one. Hehe. But it's true, I'd really like to explore the goblins and their roleplaying potential. As a player. There are rules for such a thing in most editions of D&D, but the one I liked the most so far, was a AD&D module. Here's a picture:
Default mode: Everybody gets 3 goblins. Now defend that dungeon! |
I read Reverse Dungeon and I liked it at the time. I know I'd love to be a player in it. Don't know how I'd do this now as a DM, but maybe I'd whip up a fast and easy campaign world with some light, highly customized D&D rules-engine of sorts to make it spin.
Or did somebody do that already?
I too am a fan of the goblin-as-PC! Would you use them as a homogenized race or should there be subraces? Pig-faced goblins and bat-eared goblins and whatnot...
ReplyDeleteI'd definitely go with subraces. The ecological niche a clan lives in should have some evolutionary impact (they breed fast, gotta be worth something...), like with the birds in New Zealand. Giving the changes some reason and all that (first thing that comes to mind right now, preserved as an example: the goblins of The Silent Halls have big ears because noise carries far in the Halls and their survival depends on good hearing...).
DeleteI see a post about it in the near future :)
I'm looking forward to that post.
DeleteThat does sound fun.
ReplyDeleteWe started playing it twice (I had converted it to HackMaster) and really had some fun. It's a mid-sized dungeon with at least 3 levels and surroundings. Every Level with new playable monsters and tougher heroes to challenge. I liked the possibilities. Explore the dungeon further with the goblins, build alliances. Or play it straight with heroes, etc.. A nice mini sandbox, if you will.
DeleteIt was published in 2000. AD&D must have been pretty much dead at the time. I'm quite sure it didn't generate much buzz at the time.
I also love goblins as a player race and they are easily my favorite monsters in D&D. There is just something fun about playing a goblin, so much so that I've been toying with the idea of running an all-goblin back-up game on nights when one of my players can't make it.
ReplyDelete