In our game, when you roll a 20 for an attack, you get maximum damage and a reroll. If you hit the 20 again (rolling 1d20 + level this time), you have yourself a critical hit! We use the Arduin critical hit table, which is something between cutting of some toes and cutting of a head for 3d6. It's not very balanced and it's on my to-do-list to make a new one. Hackmaster has a nice critical hit table, but you have to roll 1d10.000 and there is a severity level for an attack. The higher the severity (it's a separate roll), the higher the gore factor. It's one of those nice but time consuming subsystems in Hackmaster I mentioned before. A light version of this system would suit me just fine.
And then it hit me! When using the echo rules for attacks, it would fit very nicely, I thought. Here it comes:
- Rolling a 20 for an attack = always a hit, maximum damage and echo
- Rolling 1 - 11 on 1d12 = straight damage to Endurance
- Rolling a 12 for echo = a critical hit! and third echo
- Rolling 1d10 = severity of the attack (as I see it, some severe damage, like a cut artery or internal damage)
- Every echo after that adds to the severity (if you are that lucky)
Needs testing next saturday!
- no fatigue left, he keeps fighting exhausted*
- blinded, fighting blind for 1d10 rounds
- no moral necessary, this one pissed himself and runs 1d6 rounds for his life (or pleads for mercy)
- enemy is down in agony for 1d3 rounds (no attacks or anything, just screaming)
- badly stunned for 1d10 turns, your mighty hit made him fly 1d3 meters
- artery cut, bleeds out in 2d4 rounds, moral check every round, this one is messy
- internal bleeding, he doesn't know it, but he's dead in 1d6 rounds (keeps fighting, though)
- guts ripped out, 1 in 1d10 chance of tangling feet, dead in 1d10 rounds, won't fight, but may cast spells
- groin attack! hacked, clubbed or pierced, it's no nice feeling, this one is down until put out of his misery
- severe head trauma, goes down and is dead in 1d3 rounds
- clean kill, he's dead alright
- man, you're fast! your enemy is not only dead, you get a bonus attack, too
- off with his head, bonus attack and every enemy in sight has to check for his morale
- describe this fatal blow, get a bonus attack and every enemy in sight has to check for his morale
- as 14, but you learned something, get double xp for this kill!
- as 15, but there is more: a circumstantial bonus of +4 the next time you encounter an enemy like this
- as 16, but you keep the circumstantial bonus against enemies such as the one you killed (and may give yourself a nickname referring to it, like "Zombieslayer" or something)
- as 17 plus victory dance, the 1d6 echo roll after that goes to your fame**
That's it for now, folks. It scratched more topics than I imagined. Let's take it to playtesting and see if it rolls...
*We play with fatigue, but this is a subject for another post. In short: you may fight for halve your Con in rounds, after that it's a cumulative -1 on attacks and armor class every round. After a number of rounds equal to his fatigue, he is to exhausted to fight on.
** We play with that, too. More on that later on.