Yes, the posts keep coming. As the development of Lost Songs of the Nibelungs is meandering in all kinds of directions, some stuff just needs to be out there so I can move on. Here is one of those ...
I try to be as complete as possible in putting LSotN together. The broader scope is not one of the big issues yet, but when putting the rules together I gotta have in mind how it ends and why. I had decided early on that level 10 would be the maximum of the game, mainly because it's traditionally around that point when play changes perspective in D&D (name-level and all that jazz).
That's all fine and dandy, but what might lurk beyond that? Probably something with rules for domains and mass combat (sure sounds like something D&D would do ...). I really don't know about that right now (okay, I might have some ideas ...).
What I got, though, is a name for the next installment of rules (covering levels 11 to 20) [drum roll]:
Lost Kings of the Nibelungs
And, to go totally batshit crazy on this one, I even got the name for a supplement after that, handling epic level games (progressing the main game from level 21 to 30) [extensive drum solo]:
Lost Legends of the Nibelungs
See what I did there? I'll be busy for years to come ... Anyway, I'm calling dibs on those two.
|Calling dibs, Nibelung-style: Kriemhild shows Hagen Gunther's head|
(by Johann Heinrich Füssli, ca. 1805) [source]