Friday, March 11, 2016

Random Signature Moves for The Grind! (2d100, could be used anywhere ...)

Still trucking along with The Grind, that DungeonPunk RPG I've been talking about the last few weeks. It's a fun exercise and my latest idea is to give each character a random Signature Move they could interpret as they like and use when their characters make the highest possible damage ... I do this rarely here on the blog, but have yourselves some 2d100 randomness for a change!

But first a few words about 19th slang terms and ...

... the randomness of things. Round about 80 % of the words in those two lists you'll find below are from a tome with the charming title Vocabulum; or, The Rogue's Lexicon. (compiled from the most authentic sources), a book published in 1859 and that means that most readers, even the native speakers, won't know some of those words or aren't aware of the meaning some others held over 150 years ago. That is not a problem. It is intentional.

The idea to give characters a randomly generated Signature Move (and with that something the players can play around with) should leave lots of interpretation. So they could take the random combination of words at face value and invent something or they could google it and go from there. It also carries some of the atmosphere from the era that is the backdrop for The Grind so that shroud of mystery is most welcome.

I'm not sure if I'll have a glossary in the game and if those words would be explained in it if I had one. For now I'll go with the mystery and people using google or checking that book out I've linked above. This could be used for several other things, of course. 

The combinations won't necessarily make much sense, but that's part of the charm and leaves room for the imagination. It could describe anything, but it will mean the certain doom for one unfortunate individual, even it's called [rolling 2d100] The Downy Ding (which could be translated as a "smooth throw away" ...) or [rolling some more] The Hockey Pop (something like a "drunk shot"), The Terrier Chimney (which sounds horrifying, IMO) or The Hammered Packet. Have fun!

Learned today about the Martial Arts Holmes is using: Bartitsu
Signature Moves (roll 2d100 for "The (A) ___ (B) ___"):

A
-------------------
  1. Agog
  2. Amazing
  3. Amusing
  4. Annihilating
  5. Astonishing
  6. Bear
  7. Beef
  8. Big
  9. Bingo
  10. Blasted
  11. Blathering
  12. Bleak
  13. Bloody
  14. Blooming
  15. Bluffing
  16. Boiling
  17. Burning
  18. Calculated
  19. Chaunting
  20. Cold
  21. Cruel
  22. Cutty-Eyed
  23. Dabbing
  24. Dancing
  25. Daring
  26. Dazzling
  27. Devestating
  28. Dinging
  29. Dismaying
  30. Distressing
  31. Downy
  32. Drab
  33. Edging
  34. Fizzing
  35. Flat
  36. Flay
  37. Flickering
  38. Flicking
  39. Frumper
  40. Glamming
  41. Glancing
  42. Glib
  43. Goosecap
  44. Growling
  45. Gunpowder
  46. Gutter
  47. Hammered
  48. Hash
  49. Hilarious
  50. Hockey
  51. Honoring
  52. Hot
  53. Hung
  54. Ivory
  55. Jabbing
  56. Jolly
  57. Leery
  58. Lurking
  59. Maulding
  60. Misleading
  61. Mobile
  62. Nacky
  63. Old
  64. Ottomised
  65. Perforating
  66. Phony
  67. Pig
  68. Pissing
  69. Popular
  70. Punishing
  71. Purifying
  72. Pushing
  73. Quag
  74. Raging
  75. Randy
  76. Ravenous
  77. Ripe
  78. Ripping
  79. Savage
  80. Screwing
  81. Shady
  82. Shallow
  83. Shivering
  84. Shredding
  85. Sickening
  86. Slicing
  87. Smacking
  88. Smelling
  89. Soft
  90. Stupefying
  91. Surprising
  92. Swell
  93. Terrier
  94. Tumbling
  95. Twisting
  96. Vinegar
  97. Weeping
  98. Whirling
  99. Wuss
  100. Yelling

B
-------------------
  1. Albert
  2. Alls
  3. Begger
  4. Blinker
  5. Box
  6. Bread-bag
  7. Buzzle
  8. Carnage
  9. Capper
  10. Chimney
  11. Cloud
  12. Coffin
  13. Corset
  14. Coven
  15. Crab
  16. Crop
  17. Cut
  18. Death
  19. Demander
  20. Derbies
  21. Devil
  22. Ding
  23. Doctors
  24. Dodge
  25. Doom
  26. Down
  27. Drunk
  28. Earth-bath
  29. Ease
  30. Explosion
  31. Fever
  32. Floorer
  33. Fool
  34. Gentleman
  35. Grim
  36. Growler
  37. Handle
  38. Hank
  39. Harlot
  40. Hook
  41. Hose
  42. Hubbub
  43. Humiliation
  44. Innocent
  45. Implosion
  46. Itch
  47. Jack
  48. Jeffey
  49. Jig
  50. Kittler
  51. Lady
  52. Lap up
  53. Licker
  54. Lift
  55. Macer
  56. Mischief
  57. Moocher
  58. Naider
  59. Nail
  60. Nancy
  61. Nobble
  62. Nose-ender
  63. Oar
  64. Office
  65. Packet
  66. Paradox
  67. Peel
  68. Pidgeon
  69. Pimp
  70. Pipe
  71. Pomp
  72. Pop
  73. Principle
  74. Rabbit
  75. Racket
  76. Red
  77. Revolution
  78. Rib
  79. Rose
  80. Rub
  81. Saddle
  82. Scandal
  83. Scare
  84. Scrape
  85. Shirkster
  86. Slap
  87. Sleep
  88. Split
  89. Sprinkler
  90. Tackle
  91. Tail
  92. Tatts
  93. Thrust
  94. Tickle
  95. Toffer
  96. Tomb
  97. Twister
  98. Tye
  99. Vigor
  100. Virgin
Well, maybe I should add those extra meanings at some point :) They'll be in the rules ...


7 comments:

  1. Replies
    1. Thanks! That's due to constant exposure, I guess ;)

      Delete
  2. Ate these like pro wrasse in moves?

    ReplyDelete
  3. Replies
    1. Not quite sure yet what exactly it will be. Right now I'm aiming more for the gore here. Would be funny, though :) Actually, if a player would describe it like that, I'd give him some extra xp or something!

      Delete
  4. In society, when a character pulls off one of these moves, there should be a morale check for the opposition, 'oh no, the Weeping Albert!' Such a move may dishearten or engage one's foes.

    ReplyDelete
    Replies
    1. That's exactly how it should be in the game :-) The card oracle is called "The Story of the Four Kings" now, btw.

      Delete

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