Still trucking along with The Grind, that DungeonPunk RPG I've been talking about the last few weeks. It's a fun exercise and my latest idea is to give each character a random Signature Move they could interpret as they like and use when their characters make the highest possible damage ... I do this rarely here on the blog, but have yourselves some 2d100 randomness for a change!
But first a few words about 19th slang terms and ...
... the randomness of things. Round about 80 % of the words in those two lists you'll find below are from a tome with the charming title Vocabulum; or, The Rogue's Lexicon. (compiled from the most authentic sources), a book published in 1859 and that means that most readers, even the native speakers, won't know some of those words or aren't aware of the meaning some others held over 150 years ago. That is not a problem. It is intentional.
The idea to give characters a randomly generated Signature Move (and with that something the players can play around with) should leave lots of interpretation. So they could take the random combination of words at face value and invent something or they could google it and go from there. It also carries some of the atmosphere from the era that is the backdrop for The Grind so that shroud of mystery is most welcome.
I'm not sure if I'll have a glossary in the game and if those words would be explained in it if I had one. For now I'll go with the mystery and people using google or checking that book out I've linked above. This could be used for several other things, of course.
The combinations won't necessarily make much sense, but that's part of the charm and leaves room for the imagination. It could describe anything, but it will mean the certain doom for one unfortunate individual, even it's called [rolling 2d100] The Downy Ding (which could be translated as a "smooth throw away" ...) or [rolling some more] The Hockey Pop (something like a "drunk shot"), The Terrier Chimney (which sounds horrifying, IMO) or The Hammered Packet. Have fun!
Learned today about the Martial Arts Holmes is using: Bartitsu |
Signature Moves (roll 2d100 for "The (A) ___ (B) ___"):
A
-------------------
- Agog
- Amazing
- Amusing
- Annihilating
- Astonishing
- Bear
- Beef
- Big
- Bingo
- Blasted
- Blathering
- Bleak
- Bloody
- Blooming
- Bluffing
- Boiling
- Burning
- Calculated
- Chaunting
- Cold
- Cruel
- Cutty-Eyed
- Dabbing
- Dancing
- Daring
- Dazzling
- Devestating
- Dinging
- Dismaying
- Distressing
- Downy
- Drab
- Edging
- Fizzing
- Flat
- Flay
- Flickering
- Flicking
- Frumper
- Glamming
- Glancing
- Glib
- Goosecap
- Growling
- Gunpowder
- Gutter
- Hammered
- Hash
- Hilarious
- Hockey
- Honoring
- Hot
- Hung
- Ivory
- Jabbing
- Jolly
- Leery
- Lurking
- Maulding
- Misleading
- Mobile
- Nacky
- Old
- Ottomised
- Perforating
- Phony
- Pig
- Pissing
- Popular
- Punishing
- Purifying
- Pushing
- Quag
- Raging
- Randy
- Ravenous
- Ripe
- Ripping
- Savage
- Screwing
- Shady
- Shallow
- Shivering
- Shredding
- Sickening
- Slicing
- Smacking
- Smelling
- Soft
- Stupefying
- Surprising
- Swell
- Terrier
- Tumbling
- Twisting
- Vinegar
- Weeping
- Whirling
- Wuss
- Yelling
B
-------------------
- Albert
- Alls
- Begger
- Blinker
- Box
- Bread-bag
- Buzzle
- Carnage
- Capper
- Chimney
- Cloud
- Coffin
- Corset
- Coven
- Crab
- Crop
- Cut
- Death
- Demander
- Derbies
- Devil
- Ding
- Doctors
- Dodge
- Doom
- Down
- Drunk
- Earth-bath
- Ease
- Explosion
- Fever
- Floorer
- Fool
- Gentleman
- Grim
- Growler
- Handle
- Hank
- Harlot
- Hook
- Hose
- Hubbub
- Humiliation
- Innocent
- Implosion
- Itch
- Jack
- Jeffey
- Jig
- Kittler
- Lady
- Lap up
- Licker
- Lift
- Macer
- Mischief
- Moocher
- Naider
- Nail
- Nancy
- Nobble
- Nose-ender
- Oar
- Office
- Packet
- Paradox
- Peel
- Pidgeon
- Pimp
- Pipe
- Pomp
- Pop
- Principle
- Rabbit
- Racket
- Red
- Revolution
- Rib
- Rose
- Rub
- Saddle
- Scandal
- Scare
- Scrape
- Shirkster
- Slap
- Sleep
- Split
- Sprinkler
- Tackle
- Tail
- Tatts
- Thrust
- Tickle
- Toffer
- Tomb
- Twister
- Tye
- Vigor
- Virgin
yummy random goodness~!
ReplyDeleteThanks! That's due to constant exposure, I guess ;)
DeleteAte these like pro wrasse in moves?
ReplyDeleteWrestling
ReplyDeleteNot quite sure yet what exactly it will be. Right now I'm aiming more for the gore here. Would be funny, though :) Actually, if a player would describe it like that, I'd give him some extra xp or something!
DeleteIn society, when a character pulls off one of these moves, there should be a morale check for the opposition, 'oh no, the Weeping Albert!' Such a move may dishearten or engage one's foes.
ReplyDeleteThat's exactly how it should be in the game :-) The card oracle is called "The Story of the Four Kings" now, btw.
Delete