tag:blogger.com,1999:blog-6617677799085549365.post9054108332816536888..comments2024-03-12T22:45:16.936+01:00Comments on The Disoriented Ranger: Endurance and Skill Resolution System (Redux)Jens D.http://www.blogger.com/profile/18394303166081684904noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6617677799085549365.post-18126885923179648882013-10-02T02:06:18.918+02:002013-10-02T02:06:18.918+02:00Okay, that actually explains your ideas pretty wel...Okay, that actually explains your ideas pretty well. And I know that problem. Had the same thing happening to me with the poisoned deck of cards in Rappan Athuk. They just wouldn't touch them without gloves and then it got forgotten. I can be pretty scatter-brained in our sessions, too. And "checks over bookkeeping" is a good solution for most problems that arise in the game anyway. Thanks for clearing that up!Jens D.https://www.blogger.com/profile/18394303166081684904noreply@blogger.comtag:blogger.com,1999:blog-6617677799085549365.post-31012030943574201932013-10-01T09:39:51.402+02:002013-10-01T09:39:51.402+02:00I suppose it really depends on the DM. I'm not...I suppose it really depends on the DM. I'm notoriously absent-minded, so rules that "most of the time you might not even write it down" I tend to just forget 90% of the time and then only remember afterwards. Like the "Winning" bonus in WFRP, for example. Or the alien egg that one of the PCs picked up and I was going to have it hatch in their pack in the middle of a big encounter, but I forgot, and then the next session I couldn't even find my note with who picked it up(I was so disappointed--was going to be so nasty)!<br /><br />Bookkeeping comes up for me all the time in combat--not the small ones, so much, but the big ones. Keeping track of who is fighting which monster and how much damage everyone has taken is a real challenge for me. I'll have it all written down and then suddenly, 5 rounds into the battle, I'll realize I made a mistake somewhere along the line and it no longer makes sense. It's usually not a big deal since the players also aren't keeping track of every single enemy, so no one notices, but...not ideal.<br /><br />So for me personally, I use checks over bookkeeping whenever I can manage it(like when Grim had to climb hand-over-hand over a long distance, I had him make 3 increasingly difficult checks)<br />http://billygoes.blogspot.co.il/2013/04/new-tilia-session-5.htmlBillyhttps://www.blogger.com/profile/16717291964764757651noreply@blogger.comtag:blogger.com,1999:blog-6617677799085549365.post-39381482029323465602013-09-29T12:48:24.475+02:002013-09-29T12:48:24.475+02:00Thanks, Billy! And yes, you'd have to do that....Thanks, Billy! And yes, you'd have to do that. But most of the time you might not even write it down and it only gets interesting if the loss due to exertion spikes for some reason and the count goes below zero. Most of the time (depending how often you let players roll for activities and how many players you have, of course) you know the number of actions a player did between two phases of rest without writing it down. Most fights, for example, don't take 5 rounds. All in all it only gets relevant in high tension moments.<br /><br />But there is another reason I'll keep this more fractured (if elaborate) method. If a player is able to cash in Endurance to be successful in a skill-check, you circumvent an issue that plagues most skill systems: you don't need a successful roll anymore to succeed in a task. It means you don't get results like "You can't climb any further..." or "You find nothing.". So not being successful in a skill-check will have a more reasonable result, like a natural 1 and exhaustion and the player is able to control the outcome a bit more or even interpret the result with a bit more information than he'd have without it. And it directly translates. It's the sole reason It's worth monitoring Endurance.<br /><br />Plus, as long as the bookkeeping is only something the DM has to do (and not much at that), I'm really fine with it. Wouldn't expect my players to do this, though.<br /><br />You know, the question how much bookkeeping is necessary (or needed) in a game doesn't come up very often. How do you handle it during a session? What's to much?Jens D.https://www.blogger.com/profile/18394303166081684904noreply@blogger.comtag:blogger.com,1999:blog-6617677799085549365.post-53174187539165313972013-09-29T08:31:24.392+02:002013-09-29T08:31:24.392+02:00Interesting. But it's a lot of bookkeeping. ...Interesting. But it's a lot of bookkeeping. For each character you need to track total endurance points and current endurance points.<br /><br />I would rather see a more lightweight system. Like every 5 rounds of combat every one needs to make an endurance check or be Exhausted.<br /><br />Also every 10 miles walked make a check.<br /><br />Anyway, I like the idea. I'm picturing the party after a gruelling march being ambushed and having to fight while exhausted. Or having to fight opponents on higher ground and getting -2 on their endurance checks...Billyhttps://www.blogger.com/profile/16717291964764757651noreply@blogger.com