tag:blogger.com,1999:blog-6617677799085549365.post5281132179987950516..comments2024-03-12T22:45:16.936+01:00Comments on The Disoriented Ranger: Principles of Magic II: Procedural Synchronicity (outlines)Jens D.http://www.blogger.com/profile/18394303166081684904noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6617677799085549365.post-79902456035129500942016-04-15T06:50:53.651+02:002016-04-15T06:50:53.651+02:00But that's where the magic happens, JD! No, yo...But that's where the magic happens, JD! No, you are right. I should have closed with another example at that point. So, say, we take the little example above to get some water boiling. This would be quite easy (a difficulty of 24, if the target is reasonable) and the element in question would be fire. But it'd come with a price because of the 1 (maybe it'd leave marks on the pot or there'd be lots of fog). But best would be to use this with water (because: double), so maybe the character gets an opportunity to cast a whip of cooking water (water is flexibility, the fire gets it burning). The difficulty would be 28 (again, for an easy target, but because it's a double, the range could be higher) and the 1 could actually be beneficial (since you are out for doing harm).<br /><br />As far as manifestations are concerned, I'd think about that strong fire/water bond some more. Maybe it's foggy most of the time? Aether and earth are also pretty strong and air is weak/easy to use. Maybe I'd describe lots of things that would move in a wind, but don't right now (wind isn't here, but waiting) ... I'd have to think about it some more. Lots will be dictated by circumstances and some by player decisions <br /><br />For now I'd discuss it on a case by case basis and it'll need more testing. But that's why the heavy lifting is with the DM for now. I'm pretty sure something will come up and turn out to be useful. Something always does :)Jens D.https://www.blogger.com/profile/18394303166081684904noreply@blogger.comtag:blogger.com,1999:blog-6617677799085549365.post-81576495124450078282016-04-15T04:21:22.477+02:002016-04-15T04:21:22.477+02:00I have to admit that you kinda lost me with the ha...I have to admit that you kinda lost me with the handling of the elements, but I liked this part and how it can cut into your wits if you don't have enough Aether: "And that's basically it: players rolls 1d20 + Wits vs. a difficulty. If the result is below the difficulty, Aether Points are reduced. If there are not enough Aether Points, Wits is reduced. And if you loose too much Wits, you'll damage that ability permanently, which reflects the ever growing madness in you ..."JD McDonnellhttps://www.blogger.com/profile/11733422185181944721noreply@blogger.com