tag:blogger.com,1999:blog-6617677799085549365.post4278577626603331499..comments2024-03-12T22:45:16.936+01:00Comments on The Disoriented Ranger: XP for Treasure (sneaking up on Level Advancement in Lost Songs of the Nibelungs)Jens D.http://www.blogger.com/profile/18394303166081684904noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6617677799085549365.post-26461000101311349082015-12-11T14:36:44.263+01:002015-12-11T14:36:44.263+01:00It's a little more subtle than that, actually ...It's a little more subtle than that, actually (sorry, turned out to be a long response). It's a ritual and people will most certainly be polite (just like most people would when given a present they have no high opinion of). So what happens is that people start talking behind the character's backs. People might be unfriendly (if a save fails, that is) but most likely not in a way that connects one event with the other. Say a character is courting for the hand of a fair maiden and his save fails because the difficulty was high as a result of this system. The father would just say no, keeping his reasons for himself (as people would).<br /><br />It's also gearing for a system response. Say they critically fail their Good Will Save (vs. a difficulty of 20), loosing Wyrd in the process (up to 11 for a character with a weak Save) and that hits home with a character with a scarred Wyrd in a way that would reduce the Quality permanently to zero (Wyrd of 5 or lower would do that ...). So fate would decide that the character is betrayed and finds a bloody end because of it (just like in the Nibelungenlied). There is no telling where that hate (envy from a competitor, intrigues, an angry god ...) came from that kills the character as far as the narrative is concerned (but it will be colorful). Or better yet, it wouldn't kill him right away, but hurt him high enough to allow a consecutive roll to do him in (another classic: rides his horse, fails Good Will Save, looses too much Wyrd (player looses control over character, character is effectively dead), snake surprises horse, character falls unlucky and breaks his neck, end of story). In other words: it's fuel for the narrative, not a direct effect the characters could point their fingers on.<br /><br />So from a numbers game point of view I need a system like this to give randomness a chance to do it's worse (or best). If they decide to go rogue, they'd really loose that benefit for as long (and that's important) as it takes to find a new patron they can honor. But that will be part of another post about Level Advancement (damn thing got really complex on me ...).Jens D.https://www.blogger.com/profile/18394303166081684904noreply@blogger.comtag:blogger.com,1999:blog-6617677799085549365.post-36123247715592085302015-12-11T13:53:35.308+01:002015-12-11T13:53:35.308+01:00This is a good concept, but should there be a cha...This is a good concept, but should there be a chance the folks back home really get mad at you if you bring them any loot? wouldn't adventurers just go rogue if they got a couple bad reactions despite trying to appease the tr8be?Darnizhaanhttps://www.blogger.com/profile/15005189125696185700noreply@blogger.comtag:blogger.com,1999:blog-6617677799085549365.post-90957355655392909622015-12-11T09:39:13.695+01:002015-12-11T09:39:13.695+01:00Thanks, Ripper! And that was basically the intenti...Thanks, Ripper! And that was basically the intention, too. I think you can do a lot for a game by being specific like that in the details. When people using this system talk about getting the xp to advance to next level, they automatically talk about what gifts to bring and who has to get something, which automatically makes them talk within the setting. Next up will be a post about how they have to keep track of the damage they got to get more xp (and why it's a good thing to push it a little every now and then) :)Jens D.https://www.blogger.com/profile/18394303166081684904noreply@blogger.comtag:blogger.com,1999:blog-6617677799085549365.post-59983055327026555912015-12-10T23:54:48.335+01:002015-12-10T23:54:48.335+01:00What a good idea! Adventuring, not for personal ga...What a good idea! Adventuring, not for personal gain, but to help your family, who are typically characters who never come up unless something horrible happens to them. I like it, it makes for a better motivation then just adventure for adventures sake.RipperXhttps://www.blogger.com/profile/03506064393275174920noreply@blogger.com