tag:blogger.com,1999:blog-6617677799085549365.post4397677831088527908..comments2024-03-12T22:45:16.936+01:00Comments on The Disoriented Ranger: How I prepare Maps for The Game (let's call it a Brain-Crawl ...)Jens D.http://www.blogger.com/profile/18394303166081684904noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6617677799085549365.post-81247274872620804272014-11-24T18:07:24.284+01:002014-11-24T18:07:24.284+01:00Thanks :) I still believe it doesn't look like...Thanks :) I still believe it doesn't look like much ... But anyway, it worked like a charm in that it was totally enough to give me enough flavor-text to help the players getting some orientation where they are and what is around them. And drawing their map, I might add (I should totally post a picture of the result ... if I can find it).<br /><br />I really like Inkscape and use it most of the time if I need something like this done (and use scribus, if it's too text-heavy, but they work well hand in hand). And sure, there's lots of room to add more stuff (usually I'd add names to the areas, like the Merkwoods in the example above ...).<br /><br />What would you add (and what did you have in mind with using transparencies)?Jens D.https://www.blogger.com/profile/18394303166081684904noreply@blogger.comtag:blogger.com,1999:blog-6617677799085549365.post-25148156225852761442014-11-24T15:25:04.712+01:002014-11-24T15:25:04.712+01:00I am always looking for ways to make maps more ...I am always looking for ways to make maps more information rich and perhaps a bit more abstract. and this is a very good way of doing that.Anything to put the information I need to run the game at my fingertips, aesthetics be damned. (thought truth be told I like the look of your map as well.)<br /><br />My first thought was "Inkscape does Transparencies" and now I am thinking about what use that could be within your "brain-crawl" concept.Markhttps://www.blogger.com/profile/12793781986788315513noreply@blogger.com