tag:blogger.com,1999:blog-6617677799085549365.post2023547701021818892..comments2024-03-12T22:45:16.936+01:00Comments on The Disoriented Ranger: More thoughts on writing modules (Design Post) - Part 2Jens D.http://www.blogger.com/profile/18394303166081684904noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6617677799085549365.post-50544357786449866482017-04-28T18:29:47.536+02:002017-04-28T18:29:47.536+02:00Loop upon loop, upon loop.
Loop upon loop, upon loop.<br />Markhttps://www.blogger.com/profile/12793781986788315513noreply@blogger.comtag:blogger.com,1999:blog-6617677799085549365.post-20906714723029691362017-04-25T17:51:48.439+02:002017-04-25T17:51:48.439+02:00True! I think computer games can do some of that a...True! I think computer games can do some of that and will end up doing it just as good sooner or later. But I agree, you have a system and all keep constantly feeding and decoding it, one loop after another. It's kind of beautiful, if you think about it :)Jens D.https://www.blogger.com/profile/18394303166081684904noreply@blogger.comtag:blogger.com,1999:blog-6617677799085549365.post-64532198107260936112017-04-25T17:19:13.510+02:002017-04-25T17:19:13.510+02:00Is it possible that one of the many things that ma...Is it possible that one of the many things that make RPG's unique as a medium is that the Sender (GM) not only gets feed back form the receivers (players) but also get to give feedback based on how they interact with the medium (the game.) I can't think of another medium where there is such a two way feedback dynamic , outside of performance art that directly involves the viewer.<br />-MarkMarkhttps://www.blogger.com/profile/12793781986788315513noreply@blogger.com