tag:blogger.com,1999:blog-6617677799085549365.post1299735205794089336..comments2024-03-12T22:45:16.936+01:00Comments on The Disoriented Ranger: Progress on Lost Songs of the Nibelungs (introducing Fractional Quality Points)Jens D.http://www.blogger.com/profile/18394303166081684904noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6617677799085549365.post-23881663057862748522015-01-22T12:55:32.824+01:002015-01-22T12:55:32.824+01:00Good question! Had some time to think about it and...Good question! Had some time to think about it and decided it should only be part of the advancement. Qualities are already pretty loaded with several subsystems, dividing this further would be too much, I think. When I get to build a character sheet, I'll put this where the xp are collected and not with the main part where the qualities are. Would be too much otherwise. In D&D, on the other hand, I did use it as an advantage just like you proposed (didn't come up very often, though).Jens D.https://www.blogger.com/profile/18394303166081684904noreply@blogger.comtag:blogger.com,1999:blog-6617677799085549365.post-48408041668533941522015-01-21T23:38:40.878+01:002015-01-21T23:38:40.878+01:00Sounds cool, and I have a question.
If two charac...Sounds cool, and I have a question. <br />If two characters or a character and some other force n the game are facing off and they both are evenly matched in their acting quality points, what advantage would one get over the other for having higher fractional value?<br />Markhttps://www.blogger.com/profile/12793781986788315513noreply@blogger.com